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The fact that each of your men has specific skills sniper, driver, diver You would think that to belong to such a select group of experts you should be able to drive and use a machine gun and know how to swim.

The difficulty level is by now almost legendary, and you'll experience a fair share of frustration as you play each mission 87 times, saving every time you take a step and stay alive. However, every small success is made infinitely more satisfying because of it and, while you may question your sanity after a couple of hours play, you won't question the desire to play it further.

Now, if only you could issue commands in pause mode Your introduction to the value of stealth over firepower. Firstly get your driver to hit the deck, then head the Green Beret around the back of those broken walls, being careful to avoid the guard patrolling the road.

Wait for the guard to reach the southern end of his sweep and head back towards the road. Now get the Green Beret to stand up and select the knife, and double-click on the guard to run after him and kill him.

Hide the body in the trees to the north of the road. Wait for the two guards to the east to head south down the road, climb over the wall, kill the sentry and dump the body at the back of the building. Wait for the two guards to head north up the road then, when the driver is out of sight, make him stand and gun them down with his sub-machine gun.

Move the Green Beret and the driver north to the small landing. Swap to the marine, send him into the water and use the scuba gear. Follow the coast west and kill the guard furthest north.

Work your way south, taking out the guards until you can safely grab the dinghy. Either row or swim to the south where the driver and Green Beret are waiting, deploy the dinghy and row to the northernmost island.

It's a good idea to hide your men at the west corner of the westernmost building, send one guy to kill the machine-gunner then run him back around the corner. Now group all of your men, select the pistol and wait for the three-man patrol to investigate. Gun them down then carefully kill the remaining guards.

Get the Green Beret to carry an explosive barrel to the transmitter, drop it, back him away and shoot the barrel to destroy the transmitter and complete the mission. Be wary of the patrol boat on the river: time its sweeps up and down so that you don't get caught in the open.

Kill the patrols near the beginning and hide the corpses behind one of the walls. Use your sniper to kill the guard on the wall, then get the marine to deploy his dinghy and row the sniper and the Green Beret across and to the north so that you are mainly hidden by the compound wall.

Disembark the men, send the marine back and collect the others. Send the Green Beret up the wall and get him to drop the raised ladder down. Get the sniper to climb up and take out the machine-gunners in the turrets. Kill the guard in the compound with the Green Beret and move his body out of sight of the guards outside the compound. Once the guard in the camp is dead, get all your men to climb down into it. Look out for the patrols outside. Send the Green Beret to the gate, kill the guard and raise the barrier.

If necessary, kill the single guard by the road and drag his body back inside the camp. Now load everyone but the sapper into the truck, drive it to the gates, set the explosives next to the tanks, pile the sapper Into the truck and drive, drive, drive There you go, that's mission number two done.

This one isn't so bad, and is a good chance tor the sapper to use his bear trap. Kill the first three guards with the trap - just run out, set it and wait for them to walk over it; you have to run out and reset it, unfortunately. The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp. The solitary sentries near the water aren't a major problem for the marine. Once they are dead, swim south along the coast and collect the dinghy.

The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that. Try to kill all the sentries without raising the alarm.

Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope.

Once dressed for the occasion, send the spy over the dam and into the large camp. Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted. Believe me, it is hard. Study the patrol routes and every single guard's line of sight. Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water. Now the sapper can cut through the fence and collect the explosive charges.

Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat.

Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam. Get him back in the boat and row back to the far side of the river. Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction. Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge.

Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire. Kill all the soldiers, then snipe the guard at the other side of the bridge. Carry his body back over the bridge if you stay at the sides you can cross while the train is moving and send the remaining guys over the bridge.

Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible. Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound. You really need to worry about stealth now. Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off.

Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level. To clear the patrolling guards in the top area, use the spy to lure them behind the rocks in the top comer. You can do this by letting them see your footprints in the snow - be sure, however, that you are not seen.

The next section requires you to position your spy just north of the uniform. Get as close as you can without being seen, then move your Green Beret down the west side towards the phone.

Once there you can use the nearby house to hide while you wait for the patrols to pass. Once they've gone, use the phone to create a diversion so that your spy can get the uniform. You then need to use the cable car, kill the guard on the upper platform and leave the spy there. Now get the Green Beret through the minefields and up the cliff face, avoiding the patrols - you will need to time this just right or you will be seen.

Author Pyro Studios. Updated Over a year ago. Last revision More than a year ago. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes.



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