May 10, Oct 29, Nov 27, Jun 29, Oct 23, Nov 12, Nov 14, Jul 29, Strife now boots. Additional CMake ignores. Dec 6, Fix quickcheck URL. Nov 11, Sep 11, Nov 18, Add clang to Travis CI May 12, Mar 23, User Ratings 5. User Reviews Filter Reviews: All.
Great software, thank you. Nice work! Great project. Excellent work. I love this chocolate game Thanks! Report inappropriate content. Thanks for helping keep SourceForge clean. File extensions when using the Zenity file selector are now case insensitive thanks Jon.
Assets 14 chocolate-doom Chocolate Doom 2. The automap can also be configured to a joystick button thanks Jon The vanilla limit of lumps per WAD is now enforced thanks Jon, Quasar, Edward-san Solidsegs overflow is emulated like in vanilla thanks Quasar Multiple capitalizations are now tried when searching for WAD files, for convenience when running on case sensitive filesystems thanks Fabian.
A new command line argument, -strictdemos , was added, to allow more careful control over demo format extensions. Such extensions are now forbidden in WAD files and warning messages are shown.
YKT Crashes are now handled more gracefully when a linedef references nonexistent sidedefs thanks Fabian Heretic Map names were added for Episode 6, fixing a crash after completing a level in this episode thanks J. YKT, Quasar When using -iwad, voices. It's now possible to cycle through tables with the tab key. Windows can now have multiple columns. Chocolate Doom has not seen a great deal of "stable" patch releases in its history. While the development tree sees major new features and changes, the purpose of this release, and hopefully others to follow like it, is to repair some deficiencies that existed in 2.
Some Linux distributions mistakingly include the program in their native toolchains. Thanks to Fabian Greffrath for his careful investigation and emulation of the demo game's behavior in developing this.
OPL3 playback is also now supported. I will update the mod very soon. Am I the only one having problems with the downloaded file? Anyone else having this problem? I mean Maybe your antivirus is going crazy because of the bat files. I don't know I've tried re-downloading the file, to no avail. I've also tried opening the file with 7-zip, but it won't work either. How about this link? I have an Windows 7 machine with Google Chrome.
If it doesn't work, try to download with another internet browser or see if your Windows is blocking it somehow. I just downloaded the. Try to download with other internet browser or see if your Windows is blocking it somehow. I get the same thing with this link too. That's weird.
Can you please try shipping a. Of course! You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Recommended Posts. Posted August 31, edited. Extra-weapons: Version 2. A refined set of enemy sprites: At least a better job compared to my initial attempts from , some of them reworked from scratch.
You can see the full bestiary down here. Listen to a new selection of tracks a few of them from Doom with improved OPL instruments. Perfect for some heavy djent riffs! Possessed: Replacing the Zombieman, the Possessed ones are slow and can only attack when closer to the player. Abilities: - Melee: Scratch Security: Probably the only enemy unchanged from vanilla, behaving exactly like the normal shotgunner.
Abilities: - Attack: Shotgun fire Imp: It's a lot faster compared to the original one, being able to avoid your shots just moving around.
Abilities: - Melee: Bite - Attack: Charge attack Lost Soul: They have less health and will explode after touching you, however his blast will damage the player twice. Abilities: - Attack: Energy beam - Pain: Quick retaliation Cacodemon: More agressive than before, Cacodemons have the lowest "reaction time", meaning that he will shot his projectiles more ofter.
Abilities: - Melee: Bite - Attack: Fireball - Pain: Quick retaliation Hell Knight: Powerful melee enemies that can charge at you and unleash a sequential number of punches.
Abilities: - Melee: Punch - Attack: Lunge attack - Pain: Ground pound Mancubus: The regular Mancubus can perform three different attacks: The first one is his well known attack with projectiles - unchanged from vanilla.
PROS: You can use it to aim or kill multiple enemies in a row. CONS: You have one chance to hit your target and you will lose all your bullets. The weapon may look OP, but the lack of ammo can screw you over. Use it wisely. PROS: You can easily pierce weaker enemies.
Deals more damage than a shotgun. The first bolt is accurate and can be used to snipe weaker enemies. CONS: The fire-rate is a lot slower than the shotgun, making you more vulnerable between each shot.
PROS: Instead of using all the shots on the same enemy, you can spread the damage on more than one target and with relatively good accuracy. CONS: If you miss one of the shots, you will not only waste your ammo but also a good amount of damage.
The impact is not as immediate as a SSG shot. PROS: You can tap your fire to snipe enemies or conserve ammo. There is no cooldown animation, making it a better option for weapon-switching.
CONS: It's short ranged, limiting his use against far-away enemies. The grenade impact deals less damage than a rocket. PROS: Very powerful, can stun and kill enemies very quickly. A mix of hitscan and projectile. PROS: A strong blast of energy that can be used to dispatch big enemies almost instantly, dealing a huge amount of damage.
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