Csi crime scene investigation game pc download






















Furthermore, dusting for prints on objects not relating to direct completion of puzzles also proved pointless. Initial glances showed probable cause for greater application but the suspect only needed to use basic methods of operation to finish off the victim and wipe the whole ordeal out of their memory after a very short while.

Surveying all the evidence, it's easy to see this is the work of someone attempting to gain notoriety on the back of more well-known cases. However, the execution does show signs of being somewhat intelligent and entertaining.

Necessary Necessary. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. The game was developed by Interactive, published by Ubisoft, and was released for the PC in A showgirl is found tied, gagged, and strangled to death in a hotel room.

Suspects in this case are the owners of a record of priors involving women, and a man who she not only had sex with, but passed along a STD. You work with Gil Grissom. Investigate an arson at the home of an aviation designer.

Crime scenes are the primary focus of a player's attention, with more destinations opening up as the evidence warrants. Unfortunately, the developers must have overlooked the majority of adventure games in the decade prior to CSI's release, because there is nothing remotely interesting or new about the gameplay.

To be blunt, the game looks and feels painfully out of date. Each crime scene looks awful, not because it's a site of a gruesome murder, but because it's blurry and pixilated, making the goal of trying to click on items in plain view difficult.

It's hard to determine if there's something of interest on the walls or along the floor when everything looks like a blotch or a blemish, so players end up waving their mouse up and down the nondescript areas until the pointer turns green, which signifies a "hotspot" and thus an important piece of evidence. The biggest problem with the graphics is the developer's obvious inexperience in creating a full degree panoramic view, which involves players moving the mouse to the far edges of the screen to spin the room as if it were a seamless whole.

Unfortunately, players can only look at specific areas in a room, so if they manage to notice an aquarium or dresser, they can't investigate them further -- for potential clues or just for fun. With only five cases and maybe ten locations in the entire game, everything in the environment should have been clickable, with players making decisions on what is valuable evidence and what isn't. Yet everything in this game is important, reducing the game and the process of forensics to a basic exercise in pointing-and-clicking.

Clicking on a hotspot, assuming players find one amidst the visual murkiness, takes them to a close-up view of the area.



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